Known CHIP-8 compatibility issues as of V0.6.17: keyboard reporting wrong keys FIXED IN V0.5.1! CHIP-8 Animal Race- text and sprites display garbled, no quirks fix display issues. (Size limits apply for anything above XO-CHIP, ESPECIALLY for DS) 20:07:56 oxiti8 You can then just open the emulator you want to use, and the game should load. If you're interested, go to the official studio here and leave a comment! How do I run games in Wave? Scratch can't read uploaded files directly from the player- Wave works around this by having the user first convert their roms into either hex or base64 (depending on the emulator), and then having them paste the hex or base64-converted rom into a dialog box. If you would like to help, please do! We still need further help with the GUI, and new emulators would be great! Even if you don’t know a thing about emulation, you can still help create backgrounds and borders for the emulators. In October 2021, ported his WIP Game Boy emulator, DualGB, to Wave as part of V0.6 - Multi -Emu Edition. I jumped on in October 2020, and since then, I've made major overhauls to the GUI, added Superchip, hi-res chip8, and XO-CHIP support, as well as numerous bugfixes. joined soon after, mainly working on the gui and doing a small bit of work on the Gameboy emulator (plus a few other things. Of course, the main thing that separates Wave from other emulators done in Scratch is the collaboration aspect- So far, around 5-6 people have pitched in: started the project in June of 2020, and has worked on the CHIP8, Gameboy, GBA, and DS emulators. The concept is similar to Retroarch's core system: The project has a main gui for loading roms and emulators, and the emulators themselves are each contained in their own respective sprite (In the case of the DS, two sprites). Wave Multi-Emulator Collaboration Current version: V0.7 SUPPORT FOR: CHIP8, hi-res CHIP8, SuperChip, XO-CHIP 1.1, HyperWaveCHIP-64 UHWEI*, Game Boy, NES Partial support (games run albeit with issues or major portions of device being emulated are unimplemented) for: Nintendo DS, HYPERCHIP-64(no 4 voice audio or 4 plane support), Bytepusher Pre-alpha support for (some code exists but it doesn't really run anything): Game Boy Advance, Goddess A Not implemented yet: Nintendo 64 *Ultimate Hello, World Esolang Interpreter isn't really an emulator but is used as a sort of command line interface for Wave Wave Multi-Emulator is not one emulator, but many.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |